![]() ![]() This may sound disheartening but it is an incredibly useful GB that can eliminate your need for goods buildings entirely. It will not boost DCs nor the settlement rewards. It will not boost any of the event currencies nor will it boost any of the stage rewards during an event. CF works on Goods, Coins, Supplies, Medals and Diamonds only. BPs, diamonds, goods, and FP give the same quantity regardless of era. This shows the random rewards base amount: coins, supplies and medals base amount change based on eras. That amount would have been 5 with no CF. Story quests can give different amounts than the recurring quests so we'd need to look at your RQ amount of 9 and we can see that it is working. 5 is the standard goods random reward amount. Put up a little something something, for everyone and be the store everyone else shops at.Razorback typically gives great advice however disconnecting CF won't show a difference, I just tried it.ĭisconnecting CF after you've completed a quest but before you accept the rewards will show it. I want to get my ARC to 100 but I am thinking I need to level more of my FPs producing building to soften the pain of the climbing that mountain. ![]() Below is my list of rest of GBs and their level. Just keep building your totals, trying to keep the number of all 5 goods in each age about equal. I am getting to finish leveling my Inno at the present Level 58 taking it to 75 (for Fps).I have Krak 5, BG 6, and GT 10 (level any these next). When they do get taken, put up some more. Put up a whole bunch of trades and let them sit for others to take. If you only trade your 2 boosted goods for everything else, your trades are only good to those few players who need those two goods and have two of the other three in abundance. ![]() This will make your trades accessible to the maximum number of players, a little something, something, for everyone. Then when you have enough goods, trade them around at 1:1 until you have 50 of each current age good. If you have the pop, build 2 of each boosted current age building and one of the previous age. Your first goal should be to produce an excess of the 2 boosted goods from the last 2 ages. Those 10 IA goods traded down to BA, becomes 20 goods, a 24 hour production. 5 EMA goods, which take 4 hours to produce becomes 10 IA goods, and 8 hour production run had they been produced in IA buildings. Keep in mind that when you trade down at 1 for 2, every good you make doubles in number. ![]() Keeping 2 ages of boosted goods buildings is a good idea. ![]()
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